Name = FOREST 6
Description = ZIG ZAG
JDescription = 
Source = 2005 Philippe Brodier

Venue = 4 - Devil's Forest
Sky = 4 - Night
ROM_Music = 5 - Devil's Forest
EK_Music = 5 - Devil's Forest

Horizon_Count = 6
CTL_Point_Count = 30


Horizon 1
Image = 54 - Silence A (Dark)
Angle = 0,000

Horizon 2
Image = 54 - Silence A (Dark)
Angle = 60,000

Horizon 3
Image = 54 - Silence A (Dark)
Angle = 120,000

Horizon 4
Image = 54 - Silence A (Dark)
Angle = 180,000

Horizon 5
Image = 54 - Silence A (Dark)
Angle = 240,000

Horizon 6
Image = 54 - Silence A (Dark)
Angle = 300,000


CTL_Point 1
X = -793,000
Y = 0,000
Z = 635,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 0 - Venue Finish Stretch
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 2
X = -1076,000
Y = 0,000
Z = 863,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides
Gate = 1 - Lap Marker
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 3
X = -1058,000
Y = 0,000
Z = 510,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 4
X = -1184,000
Y = 0,000
Z = 336,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
DashPlate = 0 - Center

CTL_Point 5
X = -826,000
Y = 0,000
Z = 75,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 6
X = -1092,000
Y = 0,000
Z = -253,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 7
X = -669,000
Y = 0,000
Z = -269,000
LeftWidth = 10,0
RightWidth = 10,0
Banking = 180
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B

CTL_Point 8
X = -900,000
Y = 0,000
Z = -507,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A
PitArea = 0 - Both Sides

CTL_Point 9
X = -900,000
Y = 0,000
Z = -863,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 6 - Venue Texture 2B
DashPlate = 0 - Center

CTL_Point 10
X = -579,000
Y = 0,000
Z = -863,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 5 - Venue Texture 2A

CTL_Point 11
X = -137,000
Y = 0,000
Z = -738,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
Decoration = 1 - Orange Flag

CTL_Point 12
X = -184,000
Y = 0,000
Z = -565,000
LeftWidth = 10,0
RightWidth = 10,0
Banking = 180
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 13
X = 36,000
Y = 0,000
Z = -565,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A

CTL_Point 14
X = -121,000
Y = 0,000
Z = -351,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C
DashPlate = 0 - Center

CTL_Point 15
X = 119,000
Y = 0,000
Z = -61,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 16
X = 391,000
Y = 0,000
Z = 44,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 4 - Venue Texture 1C

CTL_Point 17
X = 525,000
Y = 0,000
Z = -243,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 2 - Venue Texture 1A
PitArea = 0 - Both Sides

CTL_Point 18
X = 859,000
Y = 0,000
Z = -157,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 19
X = 941,000
Y = 0,000
Z = -1,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 20
X = 1184,000
Y = 0,000
Z = -21,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 21
X = 1184,000
Y = 0,000
Z = 263,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 22
X = 991,000
Y = 0,000
Z = 381,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 23
X = 794,000
Y = 0,000
Z = 263,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 24
X = 703,000
Y = 0,000
Z = 475,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 25
X = 489,000
Y = 0,000
Z = 436,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 26
X = 381,000
Y = 0,000
Z = 645,000
LeftWidth = 10,0
RightWidth = 10,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B

CTL_Point 27
X = 264,000
Y = 0,000
Z = 500,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 28
X = -51,000
Y = 0,000
Z = 786,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 29
X = -269,000
Y = 0,000
Z = 595,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)

CTL_Point 30
X = -543,000
Y = 0,000
Z = 827,000
LeftWidth = 20,0
RightWidth = 20,0
Banking = 180
TrackType = 1 - Normal
Texture = 3 - Venue Texture 1B
Structure = 9 - Pinnacle (Both Sides)